![]() ![]() ![]() See the HDE 0.5 changelog for the full list of changes for this update. Implemented a lot of bug fixes (textures, music, crashes & a whole lot more).Compressed a lot of textures/music (reducing HDE from over 3GB to just over 2GB).Fixed mission 1 cutscene (no more Defender smashes or Torpedo shenanigans).Hudless plugin (used to make the eye candy to follow).Enhanced chat (longer messages, more chat history).HD base interiors (check out Manhattan, Pittsburgh & Liberty Dreadnoughts).HD mouse cursor (Yep, even the cursor got some love).HD stars (I didn't repeatedly and annoyingly bug BC for this, like, at all).Updated HD character models (massively improved).HD Nomad Lair and Dyson Sphere Textures.Here are some highlights of what this update has in store for you: We achieved a lot with version 0.4.1, but here we are back again with our latest update, 0.5 Our goal with HDE is to create the most advanced and modernised Freelancer possible, while still being compatible with all Vanilla Freelancer servers out there. This is probably the most advanced Freelancer installer out there, packed with customisation so you can enjoy Freelancer the way you want to. Control over advanced graphical options such as Saturation, Fake HDR, Bloom & Reflections.Multiple options for graphics API (including a spicy Anti Aliasing, Anisotropic Filtering & Reshade preset).Optional Advanced Widescreen HUD and Weapon Group buttons.Store your Saves in a different folder (no more conflicts).Option of Open Singleplayer, be a pirate if you want!.HD intros enhanced by AI upscaling technology.We've made some enhancements & added a bunch of new options so you can further tailor your Freelancer experience. Last time we came to you we released our installer for Freelancer HD Edition which gave our players a bunch of options when installing the mod. This is why I'm also releasing my files unbinarized.Hey Freelancers, we are back with another update. Without studying them and borrowing pieces of his code, this would not have been possible. I thank him for releasing his mod with unbinarized files. This mod is heavily inspired by the Wander Panzer mod by gmwo. You can check out his super awesome A3 mod 'Lost Dragons' here: I want to thank HorribleGoat for helping me out with tips, tricks and pieces of code. More info about the Tomahawk can be read here: I have a VF-1 in the works, but also there the progress has stalled a bit due to personal matters and a struggle to find enough time to work on it. This is a part of Macross vehicles I'm interessted in making. "Get out" action multiplies after exiting the vehicle laser dissappears from view for other players than the one firing (from certain angles) walking sounds for clients in multiplayer weapon systems (laser guided, and heat seeking missiles) fire missiles from the actual point it's located (not as easy as it sounds) ability to fire the same weapon from multiple muzzles The config is a bit of a mess right now, but will be cleaned up later. Please PM me if you're interested in helping out. ![]() By releasing this I'm hoping someone might be able to help me with the issues it has. problems in multiplayer (network desync on walking animations)Īlot of work remains on this, but I dont want to spend alot of time working on it until the first two issues has been fixed (if they can be fixed). Problems I havent been able to fix thus far: This is an early-access release of the Tomahawk from the anime series The Super Dimension Fortress Macross. ![]()
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