![]() Then take the voice you've recorded and filter it the following way via Audacity: You can make your own Sbaitso Text To Speech (TTS) on this site How'd you make that synthesized voice in the trailer and the opening level? Who are those little yellow people?Ĭivilians, you monster. Be sure to check the pinned posts and messages for bug submission and system information guidelines. We have a technical issues subforum on Steam or you can let us know via the bug reports channel on our Discord. Alternate control methods and keybinding can be found in the game's Settings. Yes, but we recommend keyboard and mouse. What's in the Deluxe Edition?įour albums of music (three by Makeup And Vanity Set, one with various artists curated by MAVS) and the audiobook adaptation of Brad Buckmaster's Brigador book. What platforms is Brigador: Up-Armored Edition available on? Where can I get Brigador: Up-Armored Edition?Ī list of options are available on our site, including Steam, GOG, Humble and Itch.io. We may update this post at a later time, but as of October 4th 2022. So the back hatch remained as a kind of engine/repair access point, and I added a separation line on the main hull where the canopy would open.įun trivial: I designed the rear "steps" and utility rails on the back of the Mongoose as both the original way you'd climb up to get into one, but also if you wanted to have regular infantry hitch a ride on the back.Īlso, Brad did edit in a reference to the mogs "standing up" extended leg pose from the game though into the book, which was a nice touch.Hi there Reddit! The following is an FAQ for people who are looking for answers to common questions about Brigador based on forum threads over the years on Steam and such. Plus, it's a cool visual, even if the back-hatch would be more practical. In the book however there are several important mentions of the canopy being raised, and for all the same reasons I wasn't about to have them deleted, it would affect the story much too negatively. The original mongoose design was intended to have only a fairly claustrophobic entry hatch to the rear, to minimize weak points in the armor. Old flak vest/bulletproof armor often zipped up the middle, which is exactly where you dont want a seam, so you'll notice that most of them have a kind of overlapping velcro design or the seam/zipper is on the side. The other detail was the operation of the hatch. So I slightly amended the design instead, not that sprites for it changed though. ![]() I didn't want him to excise the several mentions of them getting tired from slogging it out and other vivid details. So the original design was such that the driver's legs are tucked inside the main shell, and the bottom of the hull has a wedge shape, like you see on MRAPS and the like, as a defense against mines and IEDs.īut it's a fairly important detail in the book (and a more sensible one, in terms of maneuvering around as an armored soldier), the drivers "wear" the suit more directly. No question a setting with powered armor would see plenty of IED style guerrilla attacks, because if you've got powered armor and the other guy doesn't, it's not very fair. So the things that were retconned on the Mog design as a result from the novel were two fairly minor points: the legs and the hatch.įor the original Mongoose, in addition to being my own sort of nod to Kow Yokoyama's classic AFS/SAFS Maschinen Krieger designs, I kept thinking about what you'd want to do to increase survivability. Hi there! The look of the Mog had already been established but because we wanted Brad to have pretty much free creative reign on the book after establishing the basic parameters of the setting, the tech level, the kind of feeling we were going for, we feel like we get the most out of collaboration when people are allowed to just go and do what they do best. On a side note, I find this pretty cool to be able to learn from the devs' mouth how some of the creative process sorted out and why. At which point did you decided to have a novel made out of your game ? And, while I am at it, how much Buckmaster influenced your designs ? ![]() Originally posted by Boss Tweed:Funnily enough it's actually the other way around- Brad's vision for Mogs and other powersuits changed *our* design for them. ![]()
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