Here, Martin Galway used it on both full-length tracks. Later, that was a common feature used by many influental Commodore musicians, especially Jeroen Tel and Rob Hubbard. This game was possibly the first Commodore 64 game to use the fourth digital channel for music (spoken intros, like it was in Ghostbusters (C64) or Suicide Express (C64), as much as sound effects like in Tarzan (C64), do not count). This game even has an original unused arcade song - though it's unknown if or where it plays in the Commodore version. The bulk of songs are short jingles - only Name Entry and title track are full-length ones. Martin Galway did a decent cover of the all arcade music, even adding his own theme track. Taito innovated several new features to the Breakout theme which would later become staples of the genre including invincible gold bricks, monsters that roam around the screen, and capsules that grant power-ups like making your paddle bigger, breaking the ball into multiple balls, the ability to catch the ball, and so on.Īlthough the graphic resolution and color palette of Commodore 64 were inferior to Arcade version, the quality of 6581 chip music was much better than original YM2149. However, if you miss the ball with your paddle, you lose a life. Each hit breaks a brick, and when they're all broken, you move to the next stage. With the paddle, you must bounce a ball toward a wall of "bricks" at the top of the screen. You control a paddle (a spaceship named "Vaus") at the bottom of the screen by turning a dial rather than a directional joystick. For other games in the series see Arkanoid.Īrkanoid is an action ball-bouncing game built on the theme originally designed by Atari's Breakout.
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